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Old April 22nd, 2004, 06:33 PM
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Default Conquerers of the Sea - The new Blood of Humans?

In reviewing Conquerers of the Sea, it seems that, while it's a flavorful theme, it just doesn't come off as a viable choice in 99% of multiplayer games, certainly by comparison to other Marignon options. You might catch somebody by surprise with it, but otherwise it's considerably weaker than its base counterpart.

Does gaining Sailing really make up for the loss of a level of magic (2 Air vs. 3 Fire, rest balances out), two tiers of priestdom (no lvl 3, no lvl 4), the loss of your national spell (Holy Pyre can't be used by any national units), and the loss of your most powerful sacred unit?

Seriously, how does this balance out? What am I missing here and, if I'm not missing anything, what might be done to beef it up a bit?
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