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Old April 28th, 2004, 09:34 PM
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Default Re: Carrion Woods Reanimations

Quote:
Originally posted by Kristoffer O:
Sorry, I wasn't very clear.

There are only changes in the reanimation, but I wanted some general feedback as well.
Sorry, I missed that.

>Reanimations

Some are nice, some are really nice, but this is a very slow way to build an army (and expensive in nature gems, which could be used to summon things as Pangaea usually do, except CW can't), and conventionnal troops eat up your treasury fast.

>Dominion based reanimation

Seems weak with a low dominion, I haven't tried otherwise yet.

>Survivability of manikin

On par with your basic undead. Better than completely unarmored soulless or longdead though.

>Power of manikin

The stun damage is great vs heavies. Otherwise nothing to write home about.

>Power of unholy spells

I find the battlefield-wide prayers more than OK, and I like the fact that the small area regen prayer seems to target big critters first (hmmm, regenerating Carrion tramplers).

>Research - reanimate trade off

No real issue here since I use Dryads for research and Carrion leaders to reanimate and lead armies.

>Comparisons with Ermor

Much much weaker. Can't get wet on top of that.
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