National troops and mages vs SC and High Magics
(I'm Italian ... excuse me for my bad english and many mistakes)
I and other players are trying games with Immobile pretenders (Map Move 0, still teleport however) and Humanlike pretenders (those with New Path Cost 10).
In my opinion these games are far more enhancing cause army counts more ... however it ends up as usual, with players usings super combatants, summons and so on ... and the Nation counts only in the early game, where you've to fight Indies to expand.
National armies and mages become almost useless ... so on where's the fun of the tactical differences beetween Nations? Are battle fought by singles or armies? Well ... I don't want to seek another game, cause I like Dom2 for many things I cannot find in other games (fatigue, magic sites search, nice Nations and so on) but I think these things will limit the games a lot ...
Troops become swordfodder and sieging mass ... stop.
Mages are overriden by magic summons, and so on ... where's going the peculiarity of a Nation ... his typical troops ... if we fight with Season summons, Kings or Queens of elements, and so on ?
Gold soon becomes inflated ... only to build forts and temples, and some labs ... because all is around magic gems ... and so on.
I'm not saying to remove these things ... only to make them more difficult to have (few people like difficult or v.difficult research ... and however it's only a matter of time usually ... but this could give more lifetime to armies and troops). This inflate too some scales (like productivity ... why should I produce troops if only 1 SC slaughter them all without any risk ... and I give him experience?).
Think on something a Jhoanne d'Arc, blessed by God (like a Prophet SC) can defeat English by herself ... or was she backed by huge armies of infantry, nobles and knights and so on?
Leaders are fine ... reclutable ones ...
Battle spellcasting is almost, except for some too powerful spells (like Breathe of Winter).
But I'll put more difficult Rituals and weaker summons ... or at least more expensive ... so gold, castles, production are still worthing.
And limit the SC ... perhaps limiting the magic items (like somewhat they goes conflicting by themselves) to less slots, or you've to put Magic Items of a lone element (ie ... I put the Boots of Quickness, ... so on I cannot put on the same char other items except those with a cost of only water gems, OR with a cost in water gems and other element, but Water Gems required are >= of the other element. This because different magic conflicts).
Limit pretender fighting abilities ... giving them a role of sages, arcane wizards, forecasters, and so on ...
Leave the hard work to battle mages and huge armies of national troops, raised by castles, gold and production!
Don't seek the best combo of magic item to give regen, ethereal, quickness and so on to your SC ... study tactics, plan how to cut withdrawal to enemy, build a strong economy to have bigger armies, add more hiding troops to ambush the enemy, and so on.
Well ... this is my opinion (I know this would change a lot the game), but I want to know yours.
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- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
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