.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #4  
Old May 4th, 2004, 05:45 PM
JaydedOne's Avatar

JaydedOne JaydedOne is offline
Second Lieutenant
 
Join Date: Mar 2004
Location: Atlanta, GA
Posts: 488
Thanks: 0
Thanked 0 Times in 0 Posts
JaydedOne is on a distinguished road
Default Re: New and improved poll about Clam hoarding.

I really should be studying right now.

That said, I'd like to see a third Version of this poll really. One that incorporates a few of the various suggestions on how exactly clams could be powered down (higher gem cost, higher path requirements, limit on # produceable, complete removal, etc.) to get a better idea of possible affirmative solutions. I think, all in all, you'd get more people voting for a solution that involved upping their cost or a similar "minor" nerf in such a poll than you'd get people voting a straight "yea" on a nerf whose power they have no democratic control over.

Make sense?
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:34 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.