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Old May 22nd, 2001, 12:24 AM
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Noble713 Noble713 is offline
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Default Re: Playtesting Notes and Questions

Ok, so you monitor it close to see how it holds up, then switch to peeking in on it every now and then.


Another note:
Seems as if the AI picks Homeworld for the 1st new colony in its home system, but doesn't assign a colony type at all for the next one. As such, the planet has been building weapon platforms only, not facilities. Any ideas on how to fix this?

EDIT: Nevermind, it assigned the planet a Homeworld type, it just waited a few turns.

Maybe a series of conditional statements would make for a better AI facilities file. Is this how it works now, and I just don't realize it? For example:


IF (Minerals>= 90 AND Organics<100 AND Radioactives<100)
THEN BUILD (5xMineral Miner)

IF (Minerals>100 AND Organics>100 AND Radioactives>100)
THEN BUILD (5xMonolith Facility)
ELSE BUILD (3xMineral Miner AND 1xOrganic Farm AND 1xRadioactive Extractor)

IF (Mineras < 90 and Organics < 100 AND Radioactives < 100)
THEN BUILD (5x Research Facility)
ELSE BUILD (5x Intel. Facility)

If there are multiple build statements then the AI would pick the one that provides the points it needs at this moment (shouldn't pick the Intel one if it hasn't met anyone).

[This message has been edited by Noble713 (edited 21 May 2001).]

[This message has been edited by Noble713 (edited 21 May 2001).]
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