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Old May 7th, 2004, 06:40 AM

Azhur Azhur is offline
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Default Potential tactic or...?

First: Since I only have the demo Version, I really don't know if this works, but say your opinion no matter what.. and sorry for my crappy english.

Pretender: Great Sage 35p (new paths 10 + res bonus)

-fire 1
-air 3
-water 1
-earth 2
-astral 1
-death 4
-nature 1
-blood 3

So now we have the potentia to call vampire lords, but they don't match Vampire Queen... yet.

Research:
-Blood 7
-Construction 4
-Alteration 3

When you have researched blood 7 and con 4, plus have been working hard, you should have lots of gems and enough blood slaves to call.. lets say 2 Vampire Lords. Since they can't cast potential spells, like mistform, you have to strengthen them with equipment:

(Great Sage can construct each of these, if you have enough gems)

-Sword of Switfness: Good and cheap (Not necessary though)
-Charcoal Shield: Fire shield
-Elemental Armor: Decent prot and element protect
-Wing Helmet: +1 air (Mirror Image)
-Earth Boots: +1 earth (Stone Skin)
-Bag of Winds: +1 air (now also Mistform)
-Blood Stone +1 earth (now Iron Skin)

Overall:
+Vampire havoc!
-balance between research, magic site finding and blood hunt

Like I said if you find anything that's not quite right, reply please. And sorry that I brought another vampire-topic..

[ May 07, 2004, 05:43: Message edited by: Azhur ]
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