quote:
Originally posted by Prostetnic Vogon Jeltz:
Shift-select is fraught with "features".
E.g. Try shift-select instructing a stack of ships/fleets to travel more than one turn's distance. The stack will use up their (lowest common denominator) number of steps moving en masse. Then at the start of your next turn the computer will move elements of your fleet one ship or fleet at a time. Depending on your empire option settings, you can lose the whole stack to an enemy fleet or minefield.
I've been much more circumspect in my use of shift-select since upgrading to 1.35 so I'm not sure whether this is still the case.
Another funny (which I haven't seen for a while) was the random walk bug. Each element of a stack would in turn take the same random zig-zag walk around the system when (a) the stack contained many ships, (b) the stack had recently encountered a minefield on a warp point.
(It may be that the bug is still there but I haven't been at the 100 ship fleet stage of a game recently.)
You missed the 'carry over' bug. Shift-select a stack of ships/fleets and attack something. Now, everything but the first item selected that is left alive after the attack is over will have movement orders to go back to where they were selected and return. This can make some really nasty mistakes happen if you're in an environment with enemy fleets/ships around...