Re: How to solve castling effect?
Back to the original topic.
Personally I like a lot the suggestion about commanders having to manually destroy enemy temples next turn after they conquered province with temple.
That would go a very long way toward making mad castling less attractive, since the main point of mad castling is to protect temples against sudden raids. It should also be relatively easy to implement I think. And it feels better in general than some artificial limitations on the total number of castles.
[ May 27, 2004, 13:04: Message edited by: Stormbinder ]
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