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Old May 29th, 2004, 09:02 PM

Norfleet Norfleet is offline
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Default Re: Expert Players vs Newbies game

Quote:
Originally posted by LintMan:
I'm certainly not an expert, but I think that I've seen the AI reserve its high-magic human pretenders (ie: great enchantress) for rituals/research, instead of sending it out to die. So designing some sort of high-research, high bless-effect or rainbow mage on a human chassis might also work OK for the AIs.
AIs can't play bless effects worth crap. Instead of focussing on their sacred units, they'll continue to churn out LI and militia. They don't even accompany their sacreds with a priest to bless them! No human player would ever use his sacred units without a priest...but the AI doesn't care.

It follows that the AI should not be playing a bless effect.

The AI also does not intelligently use spell tactics or forge items. You just don't see wrathing squads, drainlife/skeleton squads, flaming arrow casters, or any of the obvious spell manuevers that humans pull.

This is why the AI does very badly with mage and summon-oriented nations such as Mictlan, and does much better with straightforward nations like Ulm.

In conclusion, it's mostly a waste to give the AI any kind of magic on its pretender: It won't know how to effectively use that magic to summon powerful critters and/or equip them with goodies. The no-magic wyrm for anyone but Ermor, who needs at least some death magic to create commanders, is what the AI will handle best.

[ May 29, 2004, 20:05: Message edited by: Norfleet ]
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