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Old May 25th, 2001, 07:46 PM
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PsychoTechFreak PsychoTechFreak is offline
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Default Re: Severe combat disadvantage for AI

All right, we've got two situations which I think would need a change in combat handling:

1) Cloaked ship enters a sector of ship whithout the appropriate scanner, discloakes (or is it uncloakes?) and surprisingly attacks the other ship.

-I would like to see a close range battle with the first shot given to the ex-cloaked ship. Or even better would be if the ship could enter the combat screen with cloak remaining, and just when it shoots a weapon it should uncloak, like: sneak to the blind ship, uncloak, FIRE... (like in MOO2).

2) Not cloaked ship (for cloaked ship, see 1.) comes out of the wormhole, another ship waits at this side of the wormhole.

-Close range battle, ok. But who should get the advantage of the first shot? Maybe the wormhole-traveller would be more surprised by ships waiting on the other side with laser banks unlocked and targeted to the exit of WH. Or maybe the defender of the WH would be tired, already waited some months w/o any wormhole activity, turned his ship towards the sun, hypnotized... and BAMM, attack from the buttocks...
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