.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #22  
Old June 3rd, 2004, 06:54 PM

JJ_Colorado JJ_Colorado is offline
Corporal
 
Join Date: Apr 2004
Location: Denver, CO
Posts: 114
Thanks: 0
Thanked 0 Times in 0 Posts
JJ_Colorado is on a distinguished road
Default Re: MP Game - Omfg another mp game!

Wow, tuna's explanation of clamming is shocking. 200 per turn is keeerazy income.

Prinz Megaherz - I think you should set an exact rule on VQ's and on clams. Just saying "don't overpower the game" leaves it really too open. If I take a VQ and beat someone in a couple of battles am I overpowering the game? If I build 30 clams am I overpowering the game? It should probably be something like:
1) no more than 10 clams owned by each country
2) no VQ's

Or something like that, or else anything goes in which case I'm taking a VQ and clamming. LOL.

John
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:27 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.