June 18th, 2004, 02:13 AM
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Second Lieutenant
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Join Date: Feb 2004
Location: Titusville, FL
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Re: Pretender Balance Mod
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Originally posted by Zen:
I don't think anyone was saying not to Mod Scott.
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I know that was not the intention, Zen. However, what is the use of a mod that no one uses?
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I tried to put it as just a side-note that is what the thematic intention of Dominion is. You can mod whatever and however you like. IT is no secret that the actual choices of Pretenders vs the Pretenders chosen based on stats is disproportionately low. I just don't think modding the Dominion is suddenly going to change it, since low Dominion is something that Human Pretenders can cope with since they are not combat oriented.
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Correct, they are not. Where else do you get the points, though? You can reduce the costs of the human pretenders to 0, which implies they are all equal (and they are not). That gets you about the same number of points as my suggestion, but at the loss of intra-Rainbow balance.
And regarding the 'greater need for bigger Pretenders for Dominion', I think this is an effect of the game, rather than a driving force. You mention that, rather than increasing Dominion, ways of increasing the survivability of the Human Pretenders should be found. Well, I took the easiest way of doing that I could. I raised their starting Dominion. This increases their stats and their HPs without actually changing their base stats (which would be against the feel of the game).
However, this isn't anywhere near the boost that the Giants get from Dominion. When you look at it that way, why is Dominion cheaper for those who benefit from it more? From a game balance standpoint, this doesn't make sense.
I feel that modding the game is perhaps the best way to show the designers how a proposed change would improve game balance. I don't generally like the alternative.
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Scott Hebert
Gaming Aficionado
Modding Beginner
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