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Old June 24th, 2004, 04:23 AM

Scott Hebert Scott Hebert is offline
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Default Re: Golden Age Arcoscephale

Quote:
Originally posted by Blitz:
Healing light is pretty nice on smaller numbers of high HP giants.
I'll take your word for it; I've only seen it cast once or twice.

Quote:
As for nether darts, I don't find I lose many giants to it, because of their high hps. Later in the game, SC's like ice devils are not affected much. It's particularily potent against SC Users who back those troops up with archers and mages, as the seithkona will fire into the back lines. Combined with relief, this provides excellent spell backup.
Okay, you're confusing me again... are you talking about Nether Darts (Evocation-7), or Nether Bolt (Evocation-4)?

Doesn't the feeblemind effect hurt normal troops at all, or is it just commanders?

And I imagine it does provide good spell backup, but I'd be seriously worried that something would take out your Seithkonur before they can start volleying. I assume you carry a SoS for that, but even so, how many rounds before you start 'firing'? Do you buff with protection spells first, or trust to no one getting to the Seithkonur?
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