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Old June 23rd, 2004, 04:35 PM

quantum_mechani quantum_mechani is offline
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Default Re: New Barbarian Kings mod

Quote:
Originally posted by tinkthank:
Yes, that makes sense.
I still would go for lesser fear on the barbarian warriors (fear -3) -- I can't think of a reason why they should be *that* much more fearsome than a standard necromancer -- and fear +0 on the Khan -- that's still pretty fearsome, about as fearsome as some pretenders, and he has *very* easy access to a Helm of Horror.

No, you probably would not want a handful of berserk horsemen facing off a superior force, but I think it may fit thematically, and it would also cause you to make sure that those horsemen are watched well. Also, I think it might make sense -- they will fight to the death no matter what. Of course, I am talking about lesser beserk here (say, -2 or so), so there is no guarantee.
But perhaps +1 morale would do the job as well -- although the heavier Version already has 12 morale, which is very decent for a non-sacred troop.

Alternatively, what about this, a new unit, a swarthy two-handed-sword-wielding unit with decent morale (11), lowish protection and the lesser berserk ability?

I didnt mean a stealthy mage, I meant a stealthy priest (the ceremony master). But I think you are right -- perhaps this doesnt make sense thematically.
I might take the cause fear down another level, since I suppose it makes a fear check every time someone attacks a horsemen in melee. Finding a new unit to add is difficult, since I was under the impression that the mongolians used only horsemen and troops from conquered lands.

There are some neat ideas regarding Barbarian Kings that cannot be implemented with modding at the moment. For instance, one idea of Zen's I liked very much, having horesmen and khans spawn automatically, perhaps realated to pillaging.
Quote:

Thanks once again for all your effort!
A mod without new graphics is really quite easy; nontheless it's nice to know someone else is actually using the mod .
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