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Old June 30th, 2004, 10:37 AM
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Default Re: Diplomacy

Quote:
Originally posted by Norfleet:
should somebody choose to call the game a draw between the remaining players, of which YOU ARE NOT ONE OF, it is completely irrelevant! You are *DEAD*. For you, who wins is now a moot point, because it's not going to be you.

So why is this a problem?
It's a problem if it becomes the norm, because it means that you must either join an alliance, or be eliminated. Sole victory, the only kind of victory sanctioned in the rules, has ceased to be a realistic objective.

This is exactly what happened in the Dom1 days. People's ability to play Dominions ceased to be as relevant as their diplomatic reputation and willingness to join an alliance. Games were polarized into blocs, then one bloc won and declared joint victory among it's members. I was in one game with 11 starters where 6 of them declared themselves joint winners.

Not being a member of a bloc was suicide, of course. I didn't enjoy playing in this environment, so I quit the game altogether. After Dom2 was published I returned, and was pleasantly surprised to find that the sole victory culture that the original poster described and supported has largely returned.
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