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Old July 2nd, 2004, 06:42 PM
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Boron Boron is offline
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Default Re: Yet another Clamhoarding, Castling Discussion

Quote:
Originally posted by Endoperez:
I think the idea behind clams was to ease micromanagement for Astral mages. Atlantis' Kings of the Deep have two _linked_ randoms, they are always of the same path!
quote:

Last question : can you cast flames from afar on underseaprovinces ?
Probably not.


corrected "propably" [/QB]

hm didn't know that cause i used an archmage atlantian who summoned then the fitting mages instead + used the cheaper W3 mages
i'll try them out immediately
if left alone long enough it seems to me that atlantis is the most powerful nation then
are there any other "massdesctruction" rituals like flames from afar which can target underwater provinces ?

if not you could "hoard" your mages all in one province and use some patrolling with a huge almost unbeatable guard against teleported/gatewayed in raiders ?

you could mass produce fever fetishes then too and wipe out huge amounts of item carriers with flames from afar while the enemy cannot


are abominations easy to defeat ?
because they are astral 4 / water 2 + amphibians so no need for wather breathing items and so on
since you will have some seers which got 2 astral you can easily empower them and then with your heavenly astral income summon some of them / turn
or what are other good high end amphip summons ?

finally another question :
somewhere in the manual stands : if the army only consists of commanders the army will rout as soon as the first commander dies .

got this corrected in one of the patches ?
or do you have to give one of your commanders troops in oder to prevent them routing when you want to fight with an army of 10,20 ... empowered commanders ?

what are good troops where you only need a few in order to prevent the commanders from routing ?
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