July 5th, 2004, 03:48 AM
|
First Lieutenant
|
|
Join Date: Mar 2004
Location: Seattle
Posts: 771
Thanks: 0
Thanked 3 Times in 2 Posts
|
|
Re: I suck with Pythium ... please help!
Quote:
Or you can not make heavy use of principes.
|
Waaa? But they are excellent for the cost. I don't know why people cry about how much they cost it's not like they cost resources like HI. They cost 19 resources. That's 33% less than most HI. They are *CHEAP* for what they do.
Quote:
A good early-mid strategy is to recruit indy archers and go for Wind Guide. Principes are great basic infantry, especially with the standards to boost morale. Backed up by astral magic and wind-guided archers, it's a good combo.
|
I don't think that Pythium needs help in the early game. The principie takes care of the early game. You can even add in Therug Acolytes to make them *very* good against independents or any nation unlucky to be placed next to you.
The problem happens later, at least for me. Around turn 35-45 standard units become much less powerful compared to what they are facing. And I am having a problem fielding an army to match the other side. The problem, I think, boils down to the lack of death, blood or high air paths. The 1st two of these two schools have very powerful summons in the end game and air has very powerful battle magics. While Pythium has air magic it is only level 2, and it is on a very expensive unit. I understand that a nation can not have it all. But having one of these three things seems to be the ticket in the end game.
Hence in my current game I am doing anything and everything I can to cultivate both death and blood. It's slow going. It's tough, but it's the only option that I see.
Oh and I am going to make a good number of harbringers to counter other people's blood and death.
[ July 05, 2004, 05:28: Message edited by: Huzurdaddi ]
|