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Old July 8th, 2004, 10:12 PM

Schmoe Schmoe is offline
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Default Re: MP Research strategy help

Quote:
Originally posted by En Forcer:
Well my first priority is get some Earth weenie making Dwarven hammers. Then I have a dedicated forger for each school of magic. So within the first 20 turns I have at least 1 quill and 1 lantern being made every turn. It's slow but eventually everyone is upgraded and researching.

So my fire guy and air guy, cranking out quills and lanterns, each equiped with a hammer, use less gems to make the goods. Capiche?
So you plunk down 40 Earth gems in the first 20 turns for a chance to save 1 air gem on each quill and 1 fire gem on each lantern? So in 20 more turns you have recouped your cost, after spending a total of 80 air, 80 fire, and 40 earth. It shifts the cost around a bit, but it still doesn't get around the fact that it's a huge investment of gems. I guess maybe I'm not site-searching effectively, but I rarely seem to have the sort of gem income to support those costs.
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