Currently in my MP game, playing tuatha with human only pretenders (ick), so couldn't take a real bless effect. I decided to go purely good scales and the heck with it, at the time they were waiting for one or two more so I figured why not (then they ended up cramming 17 players onto Karan, yikes). My research is well behind all my opponents, so I fully expect to lose soon, though they're all busy beating up on each other at the moment and probably don't see me as much of a threat because I'm not.
I'm just curious what you do for endgame power when all you have access to is air & nature magic. Have gotten no special independents (though I hope to conquer a library for sages soon, whee!), Brangwen hasn't joined me so no astral magic, and as far as I know air & nature don't make for potent endgames which seem to be all about ice devils and well-equipped bane lords from what little I've seen. Any suggestions? (not that I'll Last long enough to use any of them....) My only positives are a nice corner location so I'm not too exposed and I have a fair number of provinces and good income, but low gem income and no specials other than gem or gold income.
[vent] Also, once again, luck 3 is completely wasted, I've gotten a total of 20 zealots, 38 militia, one silver mine, 2 province defense boosts, and about 40 gems (with magic3) through quite a few turns now (probably around turn 40 now). I hate hate hate having to take luck! Not a single 100 gold event much less the big ones! Bah! Stupid luck scales. [/vent] At least my lab didn't burn on turn 2 this time