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Old July 28th, 2004, 10:58 PM
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Agrajag Agrajag is offline
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Default Just Sharing my new mod - Umbarthium

I was a bit bored and feeling a bit creative, so I decided to mod a new nation.
After two days of none-stop programming and drawing (a measly 20 hours or so total) I managed to reach the final result - Umbarthium.

As the in-game description goes:
The Umbarhians are short folk with four arms each, they are incapable of natural death since their life spans 50,000 years, still most die at a much younger age for unnatural reasons. Each Umbarthian province is goverened by a Mage lord. Most Umbarthians carry no armor but are quick and powerful warriors. Blurgs, Umbarthian pets, also take part in Umbarthium's military power and are the only units capable of going underwater, under the command of a Blurg Trainer.

Download The 1.00 Version of the mod.

I'd really like some criticism (of the constructive type mainly), and mostly balance-wise as I feel this is where my mod is weakest (besides the not-too-perfect graphics).

So far one such criticism was recieved, regarding the "Gifted"

Quote:
Originally posted by Boron:
that umbarthian gifted and umbarthian gifted commanders are though too strong .
4 20 amor negating attacks per turn , blessable .
so with quickness bless even doubled lol .
22 attack skill .
the bane of every melee sc hehe.
I agree here and Im on my way to fixing that, I wonder if changing the damage on each of those Gifted Swords to 5 would be good enough without underpowering or overpowering the Gifted (take into account their very high price), I'd really like some help here.

[QUOTW]Originally posted by Boron:
yeah good idea .
the 4 armed race is really a creative race .
perhaps you could add 4 arms for all leaders as slots if that is possible ?
cause a nataraja has 4 arms so it is technically possible but i don't know if it is possible as mod command .

one umbarthian gifted ( the unit not the leader he is far stronger )...
[/quote]
(the "..." means the quote was trimmed for the important bits)
Is the Gifted unit (not the commander) really stronger than the commander?
Is that because the armor does not make up for the price and leadership disatvantages?

AND I really would like giving all Umbarthians 4 hand slots, but as far as the docs go, that isnt possible, I could give them three hands, but how does that make more sense?
Eventually I used the simple equipment slots available to most humans because that made the most sense of the available options.

Again, all criticism is welcome, the constructive kind is the most.
(I hope this doesnt get buried under a bunch of other threads and thrown into oblivion, I'll see abuot that tomorrow, its 1 AM already *yawn*.)
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