July 31st, 2004, 09:00 PM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
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Re: pan cw : formulas for freespawns/reanimations. quite finished . with guide too
Quote:
Originally posted by djtool:
if you're writing up a guide to CW I'd like to suggest that you throw that medusa in that pot of good gods to take. I've used her a number of times for CW and she's pretty tough.
Also for me I usually reasearch alt 6 then cont 4/ench 5 in either order. That's for mass protect (car lords are rdy to cast it), pale riders and the skull staff to cast them. I like the pale riders vs. some of the conjuration bits because I don't need a ton of gems to get them going (meaning constructing SC's), you get alot and they fall right in line with any kind of mad rush you want to put on the rear units (since your horsey's and doggies are so fast).
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nice suggestions . if you want you can just write them as variation .
i myself are just so content with my vq for pan cw that i have no expierience with a medusa .
the built in aegis effect is surely very cool . i just love the immortality of the vq .
your medusa is surely a very good sc too .
now i am curious :
when can she start indep conquering with indy settings of 7-9 ?
because of pangeneas early cash shortage and few freespawns i think you need to expand via sc pretender earlygame and a rainbow is a bad choice for pan cw while it can be a very good one for ermor .
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