August 6th, 2004, 09:15 PM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
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Re: Ermor balance?
Quote:
Originally posted by Boron:
quote: Originally posted by NTJedi:
There should be one or two nations more powerful then all the rest so the AI opponents can actually be more threatening during a single and multiplayer game.
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you can easy achieve that :
use impossible ai with cohens crusaders and Agrajags first Version of his umbarthium mod which wasn't balanced .
this way you will have really scary ai opponents The unbalanced Umbarthium mod (I should get to work on 1.03 already =P) isn't that good for the AI...
He is too dumb to use the really good (AKA Gifted) troops...
I beat the crap out of him in a game that I tested against my mod =P
An overall overpowered mod will give the AI enough power though, you can just mod half price for a certain nation =P.
The one thing I hate about those things though is that most computer games (I think that doesnt include dominions) use cheating AIs anyway, if you played the RTS game "Blah blah's city of Evil" (fictional name, DUH) when you put the AI on "Super Tough and Impossible to Beat without Resorting to Reprogramming of the game" difficulty, it would just get half prices for all units, or free income, or double stats for units or any number of other things.
Which is bad! Because it means the developers are too lazy to program a good AI that they have to give it cheats to be worth something...
SO if you give the AI cheats by yourself, you are going against everything that is good!
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I'm in the IDF. (So any new reply by me is a very rare event.)
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