I still think that it is quite strange that 8 solar rays per turn for 4 turns had vitually no effect on that run-of-the-mill Banelord. 12AP damage that does not allow MR check, should hit though potection (around 20 IIRC, Banelord with just Jade Armor) fairely well. Ok, half of Solar lances were negated due to luck, but it stil leaves 4 solar rays each turn. 95% of them did not damage him at all, and few damaged for just few hitpoints. Any explanation for it? Shouldn't the damage from each Solar Ray casted by astral 2 mage and not deflected by Luck be calculated as:
DAMAGE = (protection/2 + open ended 2D6) - (12 + open ended 2D6) ?
And as I said I have a strong feeling that I've killed such SC Banelords before with just 2 Herald Lances. Shouldn't it be the same as casting Solar Ray by astral 2 mage?
[ August 07, 2004, 08:07: Message edited by: Stormbinder ]