How do I recruit more blood hunters?
I'm looking for blood slaves, lots of 'em. Recruiting a couple of hunters a turn and using the same amount of forgers for SDRs isn't fast enough.
Playing Mictlan, Abysia BoH are not a problem with mass B1 SDR hunters.
Jotunhiem - expensive skratti are B2. Good hunters, but tough to build more than a couple per turn. Expensive forgers to do nothing but make SDRs.
Vanheim - similar problem with Jotuns, yet only lousy B1.
Pangaea (Base) - I just can't see Pangaea really using much magic at all, the mages are too expensive. OK nature has its cool stuff, but blood in Pangaea base?
Abysia (Base) - Warlock Apprentices for nearby hunting grounds, Demonbreads can fly and reach distant hunting grounds faster. DBs expensive, and both are capitol only so only 1 a turn.
Pangaea (CW) - Someone please provide info here... I'm not a fan of the mass death nations like CW or Ermor.
Any other nations capable of blood that I'm missing?
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So what should I do? I currently use 2-3 hunters in 5-15k population provinces, trying to avoid the high income ones if necessary to build more hunters. I raise/lower the taxes to play with unrest until it usually settles around 20-40% tax and then eventually 0 tax when I get to 80+ unrest. Then I research for a bit as I put a lab in every hunting province. This a decent strategy?
What about these ideas?
1. Stick it out with the high cost/upkeep hunters and forgers. Make as many per turn as you can. Seems like you spend your empires money on blood. Not the best idea I think if you aren't a powerful blood nation.
2. Empower cheap commanders to hunt and forge. 50 slaves for low upkeep. Whats the ROI?
3. Get lucky using non blood commanders. Does that unnecessarily increase unrest?
4. Put more hunters in a province and start with tax at 0.
Thanks for the help. My God threatened to start sacrificing his servants if help isn't found. Im not sure what good our blood would be... He said something about fodder...
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