Hi!
Interesting game. DM and AG junkies rejoice!
I went 18-2-2 (14-0-1 primary) with the new demo. I think the reason for the absurd success is that the "free warriors", and the ones who spawn in response to fight deaths have stats to compete with the "old demo" superheros. Might want to change that.
I think there should be some small chance of training your primary fighter. (perhaps akin to all areas on normal, with no master class--for free)Otherwise, I think in the full game I'd be likely to train my best fighters incessantly, and fight with the scrubs while depending on gambling for income....
Several questions:
1. what is "potential"? is it mirrored in intangibles, or entirely hidden? Is it just an attribute sum?
2. Does using magic incur any kind of danger/penalty/loss of warrior potential assuming you aren't caught?
3. Is there any benefit to winning (on a team level) other than financial? My manager stats didn't move a bit during the 18-2 year even with max advertising/training in the Last 15 bouts.
is maxing training most effective, assuming one has the cash?
Options to increase difficulty, and possibly to increase random events would be lovely.
I will preorder as soon as my new CC arrives.
Nice job!
regards,
Rabe