Has anyone tried Reach for the Stars?
If you have, would you prefer the SEIV or Reach for the Stars' combat system?
Personally I would like to play as the "grand admiral" without paying too much attention to the details. (In RFTS, your fleet and the enemy fleet line up opposite to each other and you can see missile, beam cannon, defense drones and other weapons being fired in Groups, and you can adjust combat distance to take advantage of your superior range weaponry or pointblank hitters... basicly, you have to anticipate enemy's formation and select a counter formation and range to deal with the enemy.)
It saves lots of time and fun to watch at the same time.
Vic
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