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And that still wouldn't stop hex editing.
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Sigh. Yes it would. It's like my server pages: You are told that no more games can be started. Of course, you could break out you hex editor and send in a request to have a new game made anyway. What happens then is that the server
rechecks that the game creation is allowed, and stops the request. This is no different than casting a summoning spell: Done right, the client would sent a request to the server that caster A cast spell B. The server would then check that the conditions are met, subtract the used gems, and send the result back. (In practice, there would be several orders and so on, but the principle is the same.) '
I repeat: Given a trusted server, cheating can be limited to "better clients". If no trusted server exist, cheating is possible. Try looking in the KDE forums for KBattleship. Battleship --- such a simple game. But there is no way to make it cheat-free without a third part acting the part of the trusted server. Try me, if you want
And yes, I'm aware that this would require such a major redesign that it would not be feasible for Dom 2. But I, for one, are secretly wishing for a Dom3, and for that, it might be done right <tm>