Re: SE5 - Strategies
Compiling those scripts before using them will prevent the players to do those "uber scripts", you can limit the number of lines of code or limiting the times that you command the same, and of course, it IS a push button system if you dont use tactical combat. I think it really is backwards, i mean, scripting the strategies would give deepness to the game, and a more customized behavoir of the ships. If you want fully human interface, use tactical combat, but you can't choose in pbw games.
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Cthulhu ftang!!
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