.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old August 12th, 2004, 06:19 PM
Stormbinder's Avatar

Stormbinder Stormbinder is offline
First Lieutenant
 
Join Date: Mar 2004
Location: CA
Posts: 744
Thanks: 0
Thanked 1 Time in 1 Post
Stormbinder is on a distinguished road
Default Re: Mumbling about MP security

Quote:


What was apparently done was that the turn file was edited to have extra gems. Those gems had to be converted to something else or used in forge commands or turned into gold and used to make troops in that same turn before turning in a 2h. The game does have checks for such things but the variations make for alot of "thinking" needed by the game. The game sent him a turn with XX gems in each Category, and received back a 2h file of commands to do things. To take into account the original amounts, plus new gem income, plus all of the things that can be done with it in order to decide "oops too much" is pretty hairy. Especially when you try to reverse logic the troop queue to the gold to the fire gems made from the astral gems which were made from the death gems just as one example. NOT IMPOSSIBLE before someone jumps my case about it, just hairy and time consuming to get it put in.
Hmmm, frankly I still want to jump you case about it Gandalf, since I don't see the server-side gem tracking to be such a huge problem to implement, but I'll let it pass. Otherwise we would become involved into discussions what constitutes to be "hairy" and what doesn't. And most likely end up agreeing on sciencific terms such as "hairy but with big bald patches", or "balding but still retaining some hair".
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:54 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.