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There are a number of areas that need finalising
Choosing nations
I think there are two proposals - I am discounting FFA!
A) Random allocation to teams then free allocation to players within teams. (corolary Ermor Banned)
B) Teams alternating picks - to be picked probably by a captain but with the others input
I can live with either so choose to abstain.
I prefer the idea of choosing but it could be hard work! While random could shaft you with unbalanced sides. With 5 nations random is less likely to give an unfair match up plus there is more likelyhood of finding a nation you like.
Independent Strength
A) Low 3
B) High 7
Low will mean they get cleared quickly so allowing concentration on the other players. High means they form terrain & fit the usual MP experience.
I vote for high as this will canalise people and give more decisions - clear them or not which with L3 is not a decision. Plus low will "grow" the map size.
Score graphs
I did not mention these before (forgot)
A) On
B) Off
I do not care either way. The information is less relevant as you cannot do anything about it - you are already picking on your opponents.
Please expresss your preferences
Pickles
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A (It would be a lot of trouble going for B, and you might disappoint your teammates)
B {I don't care too much, Im green as a bush [Uh... You get my point (BWAH)]}
A (It won't harm gameplay, no one is going to gang up on anyone else... And its always nice to know how everyone is doing, OTOH you might wanna keep this information concealed...)
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One other point - I do not know how the team members should be grouped on the map. I guess they should all be in contact with one another. This is probably less of an issue on a wrap round map. I was going to abdicate responsibilty for this to Zen who has kindly volunteered to set up positions. However if you have any opinions then please voice them.
Pickles
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Sounds like a good idea.
Though we'd have to arrange the nations first =P
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Game summary
1. NB HoF 10
2. Stalling – let your team mates know your password to avoid staling
3. Nations – No Water nations. No Ermor if nations chosen randomly
4. Each team will chose a short Pantheon name
Your pretender name should include your Pantheon name
(or some other code to show teamness readily – same initial letter etc)
5. I do not know how experienced the B team is. I know we are quite sharky newbs - if we are still newbs even - in Team A. If there are no experienced players in Team B it may be better to swap Panther & Tauren for 2 green players from there. (Mark the Merciful lives in my house so it is too much of a pain to split him from me cf Panther & Tauren)
We seem to have 6 vs 6 too which I believe would fit on Inland.
Looks like we should be good to go in a couple of days - it always amazes me how fast games get going here.
Pickles
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1. Just wanted to point out that for a 12 player game it is more common to have 15 HOF AFAIK, not that I mind that much, I actually like HOF 10.
2. Obviously!
BTW, there's a nice chance that I'll be away on vacation from end-september to mid-october (~1-2 weeks I think), if it means anything then its from End-Yom-Hakipurim to End-Sukot,
3. Agreed, especially since Ermor being Banned on random choices was my idea =P
4. Agreed, but please stick to RP names, no "Waffle Goodness" Pantheons please.
5. As I said, Im green as they go, my MP expirience includes only the Hard_Slog game, where I play CW Pangea, so its nothing of use to me (And the game is at turn ~30 IIRC).
I wouldnt mind being swapped or staying as is (Though Boron sounds pretty good from what Posts of his I read =P)
We should probably wait to hear from the other player as to their noobness =P
LAST EDIT: Everyone should leave their Emails for easier team communication.