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Old August 16th, 2004, 08:02 PM
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Default Re: Battling Ermoria

Quote:
jarenko said:
So lets say the situation is a 2 player game on a relatively small map(40 provinces or so), and both players agree not to go to war for awhile so both nations take a 20/20 split on the land and thus have time to build up.

Lets say war starts on turn 50. With this much time to develop, does Ermor carry a heavy advantage?

If you wait until turn 50 on that small map, yes Ermor has a big advantage. By then, they've killed all the population, making their 20 provinces a no-man's land for the living - no supplies, no resources, no gold income. Your armies starve when you try to invade his provinces, and you get very little for your efforts - magic gems, if there are any sites in the province.

And yes, you're making a mistake by only using / building up magic on your pretender. This is true against any nation, but against Ermor perhaps a little more so - the undead never have a problem with morale or fatigue, so your troops are just tiring themselves out until ... they die, after taking a handful of undead each, at most.

Your mages, though, can be very effective, especially with spells that effect an area. Many of these spells do more damage, and cover a larger area, if the mage is powerful in that area of magic. And Ermor's troops, by and large, are very vulnerable to these spells - little or no armor on most, and no healing between battles.

(Although they _will_ heal if visiting a friendly lab.)

Your pretender just can't shoulder it all by himself. Especially as either a Wyrm or a human rainbow mage.
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