.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #17  
Old August 18th, 2004, 04:33 AM

csebal csebal is offline
Private
 
Join Date: Aug 2004
Posts: 34
Thanks: 0
Thanked 0 Times in 0 Posts
csebal is on a distinguished road
Default Re: PBW PvK Proportions Game #2

Quote:

If a 4-year investment by a strong colony can be considered 'free' from a certain perspective, then I suppose so.

Compared to the regular facility, which takes 40+ years to build for a lesser effect? Well, compared to that, a system wide facility that 'only' takes 4 years to build is virtually free. Thats how i meant it.
Quote:

Good observation. Question is, of course, how long should it take to build a Value Improvement Plant? What is a Value Improvement Plant, really, anyway? How desirable is it for players to be able to simply ADD value to any planet in a linear fashion (since it lets them essentially change the map)? Etc.

As the planet value adds to the effect of EVERY resource generator on that planet, i think the value improvement facilities are quite valuable.

Quote:

and even the arcologies have a build time, thats beyond reasonable (see my previous post about the 100-150 turn barrier).

Then again, im not the average proportions user, in my own games, i always mod your mod to some extent, for example by increasing the pop growth rate somewhat, modifying various building stats (recently, i've completely readjusted the colonial facilities of 3.0 to fit my taste, changed the way research facilities are spread on the tech tree, etc...)

Maybe i should stop posting stuff like that. Simply because my opinion is rather alone on the thread - havent seen too many Posts arguing with what i said - , and i feel it may be influencing you in a way, other Users of the mod may not like.

Lets just say, i'll stick to bug reporting, and will try not to come up with suggestions on how to make the mod better for my taste
...
Quote:

Ya it sounds like you prefer a slightly faster pace than the design parameters of Proportions, which I can certainly understand. Good to know.

Well, in singleplayer, i'm quite happy with the original pace, as i have all time of the world to play, and can run turns as fast i prefer.

In multiplayer games however, i found the proportions pace to be somewhat sluggish.. with turns only coming once a day - a year can pass by the time you build an arcology with the current constr. yard / facility stats. Even if it 'only' takes 100 turns to build, thats an average of 3 months, considering a one turn / day game speed.

This can - but again, this is rather subjective - make one feel like a snail, trying to reach the top of Everest.

Quote:

Your comments and observations have been quite helpful. Thanks, and please let me know if you have any further feedback!

PvK
I'll certainly do. I may not agree with every change made, but all-in-one, i like your mod. Talking about it: any news about the final Version?
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:52 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.