Re: SE5 Ordnance Supply?
This is how my ordnance supply idea could work in the game. As suggested by Baron M, all weapons would have their own magazine. For example, depleted uranium cannons would have a magazine of 20 shells, capital ship missile launchers would have a magazine of five missiles and the point defense cannons would have a magazine of 200 shells. We design a ship with 6 depleted uranium cannons (120 shells), 3 capital ship missile launchers (15 missiles) and 12 point defense cannons (2400 shells). Now we can add or not add ordnance storage components that add more ordnance to the ship e.g. depleted uranium shells storage, missile storage and point defense shells storage. We add two depleted uranium shells storage components (80 shells) and 3 missiles storage components (30 missiles). The ship now has 200 depleted uranium shells, 45 missiles and 2400 point defense shells. All weapons of the same type can share ordnance; fleets also can share ordnance, just like ship’s supplies. The re-supplying of ordnance would work like this. A ship would visit a planet with an armory facility or ammunition dump and all its ordnance stores would be replenished. We could also re-supply from tender ships. Maybe this idea, on second thought, would be better for Star Fury II than for Space Empires V?
|