AI Production Halted Abnormally
I have almost finished my new AI mod. I have run into a production anomaly that is making the AI quite weak late in the game. Around turn 110, the AI’s production drops off precipitously. Within 20 turns the production of both ships and units is almost zero.
The AI is not even close to the limits for ships or units (both set to 5000). The AI has a surplus of 1,127,995 minerals, 176,316 organics and 326,668 radioactives per turn. The AI has not met the ship or unit build quotas in the AI_Construction_Vehicles file. Most of the shipyard construction queues are empty and there is zero production of mines.
Have I run into some type of arbitrary limits in the AI production routines? If I have, it is impossible to make a challenging AI by modifying the AI data files. The AI appears to simply shut down it’s production beyond a certain point. Has anyone else seen the AI halt it’s production of ships and units for no reason?
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