.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $7.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old August 26th, 2004, 02:16 AM

Sheap Sheap is offline
Second Lieutenant
 
Join Date: Jun 2004
Location: Lakewood, CO
Posts: 596
Thanks: 0
Thanked 9 Times in 1 Post
Sheap is on a distinguished road
Default Re: Dammit

There is no one-size-fits-all solution that does the "right thing" for both combat mages and SCs. No matter what spin you put on it, either your mages won't rout soon enough or your SCs will rout too soon.

The current system is bad only for a group of mini-SCs, who could tolerate the loss of a couple of their members, and for regular SCs with mage backup. Even in that case, it's only a problem if the mage dies. If the SC dies, you still want the mage(s) to rout.

I'm relatively satisfied with the way it is. SCs and mages are strong enough already. Sure there are cases where it is a nuisance, but balance-wise, it works out best. But if you start dinking around with it, everything you try will be in the end worse.

The only solution would be to allow the player to specify, for each commander, whether for him to rout on army loss or not. Or, to specify this as part of the unit definition. (This would certainly fix the Moloch, who is the only unit who really needs this sort of adjustment).
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:43 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.