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Old August 27th, 2004, 07:19 AM
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TheDeadlyShoe TheDeadlyShoe is offline
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Default Re: Proportions Mod 3.0 available

narf: Thanks, and thanks for your help. I actually took the movie/converted to a GIF almost exactly 11 months ago, but i only found them again when I was hunting for an avatar to use. Had to clip them some.

@ Dogscoff, I meant like, switching the player off computer control, and playing a turn to set their research priorities. I don't have a firm grasp of proportions tech tree, let alone enough to mod the AI file...

I did take a look at the research file just now, and it doesn't seem complicated at all, but, still...

SIDE NOTE: Attempting to view the tech tree generates numerous access violations. This seems tied to the blank space below the "Fighter Power Plants" area, as no access violations are generated when that is not in view... Opening the tech tree or mousing over that entry will cause them. They are not fatal.

Main thing being that it stops you from exporting the txt file.

Excuse me if that is not new... I didn't check previously

Possible bug:

Several of the cultural structures appear to have numbers in their Description that are supposed to be in the value.
For example..

arcology:
Quote:

Ability 11 Type := Resource Gen Modifier Planet - Minerals
Ability 11 Descr := 700
Ability 11 Val 1 :=
Ability 11 Val 2 := 0

agriculture cultural center
Quote:

Ability 18 Type := Resource Gen Modifier Planet - Minerals
Ability 18 Descr := 300
Ability 18 Val 1 :=
Ability 18 Val 2 := 0

Major Spaceport City
Quote:

Ability 14 Type := Resource Gen Modifier Planet - Minerals
Ability 14 Descr := 200
Ability 14 Val 1 :=
Ability 14 Val 2 := 0

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