can you speak C? fractal terrain? vga? tga?
There is a utility called DomMap which generates random maps for Dominions (raw C code, source code available). It was written for Dominions 1 where the map images were 16 colors. A few of us have updated bits and pieces so that it works with Dom2 but there is more that I would like to see touched up.
The fractal routine sems to generate alot of variable heighth points but then it squeezes them into 16 colors. Id like to have that part "undone" and see if we cant get a vga smoothing look (I can provide visual examples of all of this if it helps). There are other things we could use but thats a main point for me.
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