Re: Unique ruins techs
The ruins are a good way to get a lot of new techs into the game without adding racial traits or modding the whole tech tree.
The question is how to get the AI to use them all. They would have to find each level to advance them unless the tech could show up as an addition to an existing tech tree. Would it work this way, Ultra shields are part of the shield tech tree but unavailable for use until the tech is discovered on a ruin? If so then a tremendous amount of techs can be added that the AI would use automatically.
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