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2 air only costs Pythium 250 gold. 1 Theurg and 2 communicants gives you more magical power than a single Arch Theurg.
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Well yes and no. You have to realize that those communicants are *dead* if the battle goes on for any amount of time. If you have access to releif then they will survive a little longer, perhaps until turn 10. But then they are dead. And there is really nothing that you can do about it.
I have learnt my lesson with them. Make sure that when you use them the battles are short and sweet. This means pull out the biggest guns you have as early as possible. If you have research shimmering fields, bLast away. If you have nifel flames bLast away. You can control the exact endurance useage for the 1st 5 turns. And you probably can get your communicants to survive that time. If the battle goes 10 or god help you 15 rounds they will never survive.
I would rank R'lgeh quite a big above Atlantis. They are really a 1st rate nation.
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The blood nations can also be very powerful given time thanks to things like the devil commanders and soul contracts, along with the very nice blood items.
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Indeed. Few nations scare me more than Blood nations that are able to sit for a while by themselves. They scale very well.
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Really, the only nation that has a lot of trouble as the game goes on is the two standard themes of Ulm.
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I would say Ulm, Atlantis, T'ien Ch'i and Matchaka all suffer as the game goes on.
Oh and probably Pangea, but not on this map. Hellkeep if they can keep it away from Ermor would, I figure, make all of the difference in the world. I know I would base my pangea strategy ( if I had one ) around getting that province and keeping it.
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Arco, Atlantis, Pythium, Ulm, Ctis, Marignon, and Machaka
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Only C'tis and Arco are really near him from that list. But it would be nice if those two nations are taken. They are both great nations. It's a shame to play without them.
And I *suppose* we need an atlantis if we have a r'lyeh.
Oh and hey, Pythium is taken!