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Old September 7th, 2004, 06:48 AM
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Default New Tool to Help Modding

I mentioned a few days ago that I had started working on a list of weapons and armor statistics. Well, task complete, so modmakers now have a new tool at their disposal, an Excel spreadsheet with all the weapons and armor currently found in the game with their complete stats listed.

Well, not quite all the weapons, as things like curse, false fetters and other possible bonus effects from weapons are implemented as weapons with their own weapon number and the existing weapons (such as Knife of the Damned) apparently tap into the functionality of that weapon effect. I don't have the stats for them, and no idea how to dig them out of the game. These effects are preceded by [Effect] in the weapon entry to differentiate them from proper weapons and make sorting more comfortable. Note that this list is more complete than the one that can be found in the current Modding.pdf document or in the Modding Projects thread on this forum.

You should also note that even though several magic item weapons and armor appear on the list, few if any have bonuses listed for them (e.g. starshine skullcap does not have +2 MR). The reason is that this file is a modmaking tool, and when you mod these things to be the native weapons and armor of a unit, all the extra specialties (such as 50% fire resistance from Flambeau) DO NOT TRANSFER to the unit. If you want the extra bonuses, you have to make an item and equip it to the appropriate slot.

For detailed item info, see Zen's Magic Item Quick Reference PDF.

The list (Weapons_&_Armor.xls) is attached to this post.

I would appreciate any feedback, especially from modmakers.

Edi
Attached Files
File Type: xls 292290-Weapons_&_Armor.xls (98.5 KB, 292 views)
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