.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #6  
Old September 15th, 2004, 11:18 PM

incognito incognito is offline
Corporal
 
Join Date: Jan 2004
Posts: 57
Thanks: 0
Thanked 0 Times in 0 Posts
incognito is on a distinguished road
Default Re: Does this math work?

Typically, I have no unrest at the end of a turn. That usually depends, however, on having 15+ slaves patrolling with a tribal chief. Often, I get two tribal chiefs in the early going - one captures while 1 patrols with the new found troops. Of course, the capture slaves function drives down population as well. Population loss is a problem. I like the point about more blood hunters (w/o patrolling) in a low pop province. How much pop loss does bloodhunting drive anyhow?

Boron - I note your point on arch devils - had not given it much thought, but am I hearing that you like ice devils more than arch devils? Is there hierarchy to the blood summons you prefer? Curious, since I typically go after a few ID's (all but icicle fists) and then move to arch devils, followed by Helio, and Lords. If I ever max these out, I move to vamps/angels/father illearth etc. If some of these are not worth the investment (ignoring research progression for a sec), I'd be curious to hear why.

What thoughts on having extra researching priests in a province. With a decent magic scales, these guys get up to 6 MR after a bit of bloodhunting. Not a great researcher, but they can be produced everywhere. Plus, opponents using assassination approaches to damage blood income will have that many more guys to chew through. You can also turn up the 'b'hunting' juice in any turn you need it.

Lastly, how many hunters can you have if you want to keep taxes peaked (or high)? A point was made in an old post that base population growth on a highly populated province is strong (as a % of the base). Given that patrolling unrest works on a fixed population basis (1 unrest = 10 pop), it seems that you could employ 2 BH's with a patroller and suffer minor population effects while keeping taxes close to 100.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:16 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.