.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: Starfury

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old September 19th, 2004, 07:04 AM
Sundansyr's Avatar

Sundansyr Sundansyr is offline
Corporal
 
Join Date: Oct 2003
Posts: 68
Thanks: 0
Thanked 0 Times in 0 Posts
Sundansyr is on a distinguished road
Default Explinations

Now... as I have been working on a new components.bmp file, I am going to need to start working on the components.txt file to make use of the new GraphX.

I need to have the functions of the components explained, since I did not find a line-by-line explination of the template files in the modding document.

------
* - Self Explanatory, no details needed.

Class Name := *
Name := *
Description := *Allowed Vehicle Types := *
Restriction Type := ?
Restriction Value := ?
Space Object XFile Name := *
Picture Bitmap Index := ?? << Biggie: How does the graphic engine parse image files? I know it can parse a file longer than 520 pixels, can it parse wider than 400 pixels? How does it parse the end of a 'line' of images and move down to the next? >>
Placement Locations := *
Default Repair Priority := *
Tonnage Space Taken := *
Tonnage Structure := *
Level Minimum := 1 <<Required level to find in stores or use?>>
Illegal Cargo := *
Uses Levels := *
Is Commodity := *
Event ID := 0 << The availability of items in the store or as discarded cargo can be set to a particular event? How??>>
Base Credit Value := *
Credit Value Inc Pct Per Level := *
Energy Consump Inc Per Level := *
Sound Filename := * <<A good place to find new sound FX would be nice...>>
Energy Consumption := 10 <<[Is this per second, per shot??>>
Weapon Type := *
Weapon Target := *
Weapon Damage Point Blank := *
Weapon Damage Dec Per 10 Rng := 1 <<[I have not seen how this works at all, unless it means afterthe tenth range box??>>
Weapon Damage Inc Per Level := *
Weapon Damage Maximum Range := * <<[What is the max effective range any weapon can reach in SF?>>
Weapon Damage Type := *
Weapon Reload Rate MS := *
Weapon Display Effect Name := APB beam <<[How does the game determine beams and parse the beam image files, since there are multiple files?>>
Weapon Beam Duration := 50 <<[Milliseconds?>>
Weapon Explosion Effect Name := *
Weapon Beam Burn Color := 255, 65, 255 <<[I have seen no change in the game after altering this.>>
Weapon Autofires := *
Weapon Tonnage Structure := *
Number of Effects := 1 <<[Where can I get a list of effects to know what can be used here?>>
Effect 1 Type := Energy Maximum
Effect 1 Base Amount := 50
Effect 1 Amount Per Level := 0
Number of Requirements := 0 <<[Same question.>>

Anti - Proton Beam Beam S, F Normal 3000 30 25 20 15 10 5 0 0 0 0 0 <<What does the S, F mean? Since there are only ten range boxes, how do these damage listings affect the 20 range boxes in the game?

Anti-Proton Beam Beam Beam 10 <<How does it know where beam 10 is? There are four beam files.>>
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:34 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.