Re: I suck with Pythium ... please help!
What I want to know is what Hen and compadres propose to give Caelum as compensation if False Horror is nerfed (as opposed to the bug where priests don't cast sermon of courage with them).
After all - I see Caelum in at least half the games I play. It isn't the winner most of the time, and yet they want to nerf one of the few things Caelum does have going for it.
After all - Caelum possibly has the worst PD in the game, because it flies right up, fights one turn, and flies away. Even Mictlan or Man's PD at least slows down invaders long enough for mages to cast spells.
Its troops are generally either incredibly flimsy, or extremely resource intensive, slow, and non-flying. National magic isn't particularly flexible, albeit it certainly isn't bad. Oh, and all its troops (except Wingless) eat a boatload of supplies, meaning that any army of decent size is often starving.
So - take away False Horror, thus hurting Caelum, which is already _easily_ countered by certain nations / themes. What does Caelum get to make up for it?
Then again, one of the main whiners about False Horror (and Caelum) also keeps insisting that Abysia is underpowered. *snigger*
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Wormwood and wine, and the bitter taste of ashes.
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