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Old September 21st, 2004, 02:45 PM
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Antonin Antonin is offline
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Default AI ineptness in Miner\'s Guild mod

OK, I DLd the image packs and the GritEcon and Miner's Guild mods.

I'm still getting a huge number of error Messages when I begin playing a GritEcon game.

I've started a couple of MG games and have notced that you can't choose an 'existing empire' when setting up the game. There are no empires in the empire list to choose from. None of the stock empires and none of the user-created races are shown. You have to create a new empire to play as.

I love the MG mod though, especially the emphasis on remote mining. I think the stock game truly needs a slow, very low maintenance remote mining hull. Since I started playing SE4 I've been a remote mining junkie. But alas, it's too expensive in the stock game. I wind up using mining satellites, but that's a gamey tactic and I feel a bit ashamed for using it.

I must say the AI really seems unable to cope in MG games. It seems to be unaware of remote mining and therefore absolutely passive because its planets quickly run out of minerals.

Is there a MG mod mod that makes the AI a bit more intelligent?

Is there a MG mod mod that makes planetary mining less useless? The weakness of planetary mining at the lower levels of extraction tech seems not quite right to me.

Is there anybody out there who can provide some tips on using user-created races in MG?

Thanks!
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