Re: Cargo idea
CW,
Sure, you could make "instant fighters", like the Chicken Ramen II! But IMHO, that would change the balance and flavor of the game. Cargo is typically designed to be *transported and delivered*, not *used*.
So, let's say you have your Ramen fighters all packed aboard. All you have to do in the case of an emergency is to pull the yellow cord, and the fighers "unpacks", ready to fight. Where's your pilot? Preflight checks? How long do diagnostics take?
My opinion is that while you *could* do this, it partially invalidates the idea of security parties and having combat launchable units (eg, fighter bays).
<shrug>
Col. John
|