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Old September 24th, 2004, 03:53 AM

Zen Zen is offline
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Default Re: The one change Dom2 really needs.....

Quote:
Graeme Dice said:
Well, the curve for fetishes was already a lot slower than that for clams. Blood stones were already a rarity for most nations, and anyone using them likely has a hammer, so the increase in cost there doesn't matter too much.
Yes, and then you have to add in the factor that blood slaves are (generally) counted as double for purposes of gems.

Quote:
I just ran the numbers on fetishes through some calcs, and with F1N1, no hammer, and income of 5 fire gems per turn, at turn 100 you can have 139 built. You'll need to also factor in the cost of whatever is holding them. With a hammer it's 255 fetishes. At F2N2, the same numbers would be 33 and 69 respectively. That's with a huge number of fire gems alchemized into nature gems though, which might not necessarily be the case.
Well if you want to know how I'm doing it, I went from "OMG, totally and absolutely useless" and then keep adjusting it down until I can find a sweet spot that makes them useful in a small amount (though costly) but not feasible to horde. Even though my personal opinion is that hording is a misuse of gems, I don't like the feeling of micromanagment in order to compete (like with Sabbath Slave). So I am trying in the mod to find the happy medium not only in those particular magic items but with all of them. Anything I can say I have never built before because I have something better I am looking at (but not neccesarily changing).

I guess I could ask the community if they have any that they feel this way about. Though I'm kind of reluctant to hear the flood of complaints

I will start with one though, Hunter's Knife
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