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Old September 29th, 2004, 12:34 PM
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Default Re: LOTR update

Hmmm.. weird.. does it give an error when you replace it with an existing type of key? I've used some custom locked doors without any trouble, but only with key types that where also in the stock game (brass key)

*reads message again* It seems to give an error that's related to the sound played upon opening or closing the door. are you sure you have typed the name of the soundfile that should be used correctly? I think it should be in the appropriate terrain.txt file in one of the entries of the opened and closed door terrains. (make sure the filename you want to be played is fully typed out, with the .wav extension included)
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Dungeon odyssey modules:

Christmas module v1.05 (attached to first post)

Xerathul's Revenge v0.5
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