Quote:
aiken said:
At the same time, most of complains were about "weak AI", not "uncreative AI". So I think it was natural for AI modders to boost AI strength, not its RP aspects.
AI modding is a sort of contest, and why should someone write an exremly artistic, unpredictible, but helpless AI? The truth is that there are less than "1000 ways to do it", probably there is only 1 way to make successful AI with a slight set of unsignificant variations.
This game was not developed as a space RPG, it a human players who can make it RPG.
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Its not only the speech and role playing. Again, I know Im talking ahead of myself and should look into things more, but it seems like the AIs could be more tactically different. I have seen some which seem to try and win by swarming colony ships, or by building mostly small fighting ships in fleets, or heavily geared toward research, and one which seems to be trying to win diplomatically. Im interested in more of that type of spread.
Some of the best ones I might be missing because they dont want to leave their mods. Does the "darkness" race from B5 concentrate on stealth and intelligence? Do the ferrengi concentrate on trade?
Also Id like more of an even spread in events. I may look into writing more good-luck events.