Ok, Cohen, I'm officially withdrawing that tentative offer I made earlier. This mod of yours is, like I said before, so lopsided it's ludicrous.
- It gives insane boosts to Abysia
- It comparatively nerfs some other nations' units despite minor boosts
- It outright nerfs some nations significantly (esp. Caelum)
- It nerfs certain powerful summons and renders them undesirable while some already great summons are radically improved
- Pretender balance does not exist anymore
- Even some of the other spell modifications are at least suspect. More in the following.
Hellbind Heart, 40 fatigue? What are you smoking? Just spam the battlefield with that spell and combine with Relief, that's a huge spoiler. Easily achievable using communion or sabbath too, so this is nothing more than another massive boost for Abysia. Line up Warlock Apprentices and have them cast either Sabbath or Communion Slave while the warlocks use master, and that's a HBH spam army right there.
The most drastically improved summons and rituals are, surprise, surprise, astral and fire spells, so these again serve to directly make Abysia more powerful. Marignon too, but not quite as much. Succubus, already a good summon, has been slashed 25%, when by the time you get blood summons of that level, you should have a well established blood economy. So more unbalanced oomph right there. Except what's the use of it, when HBH spam is a viable strategy?
Solar Brilliance 300 fatigue, no gems? Yup, can't have those pesky Ermorian armies or other nations running about with demon hordes, so form a squad of apprentices and warlocks, preferably with crystal/slave matrices and slam them with SB right off the bat in later game when high end spells are available. No fuss, no muss, and most importantly, no danger at all.
Undead Mastery and Master Enslave, 400 fatigue, no gems? Again, communion via matrix, start with this and you'll have yourself a brand spanking new army, or enough of one that the enemy will have his hands full just dealing with the enslaved units before he can even begin to look in your direction. Strangely, Master Enslave is another astral spell, giving the already astrally powerful Abysia ANOTHER boost. Why am I not surprised.
By now I'm too disgusted to even start going through any more of that list, but it's obvious you have no idea whatsoever about what you are doing, other than boosting Abysia to completely, ludicrously insane levels.
You also seem to be completely deaf to all the comments and criticisms of your choices, and you either ignore them outright, or make up weak rationalizations that don't withstand any kind of indepth scrutiny to justify to yourself why they really are ok despite boosting one already powerful nation way above others. Or you just have an incredibly poor grasp of Dom2. Pick your poison.
In the other places I normally frequent, this kind of behavior is called by its real name, fanwhore wanking, and your response tactics by their also more apt name, IWOI, short for Invincible Wall of Ignorance, a wall of denial so thick nothing gets through.
This mod as it now stands isn't salvageable, it's a complete and utter trainwreck even before it has left the station, and nobody here is going to want to play it, especially in MP. As that is your aim, better start addressing the criticisms or expect the mod to find no audience. If you intend to use it in SP, then I'll echo what Peter Ebbesen said about creativity.
Edi