impossible
I couldn't understand how people routinely win solo games vs impossible opponents. I've done it with Ermor, but three dozen arch bishops summoning longdead horsemen is not exactly expert tactics.
Well, after what I read here I changed my approach. My latest game is Vanheim vs 7 difficult opponents on a large map. I took Order-3, Cold-1, Misfortune-2, Watchtower, and the rest into my pretender, the Allfather. He was sickeningly effective. I researched Alteration 3, then had him cast Quickness, Body Ethereal, Mistform, then Attack Rear. I think my days of taking a Great Sage pretender are over.
Anyhoo, the game is a cakewalk. I have 3 Queens of Elemental Air, 6 Ice Devils, and 6+ Wraith Lords all running around, plus the Van. Armies of two dozen Van lead by a Vanjarl with a SoS can typically beat twice their number with zero casualties. I'm almost to Conjuration 9 so I can cast Tartarian Gate and Ghost Riders.
On to my questions: assuming everything is buildable, what should I put on my pretender to make him a late-game menace? He's been summoning Wraith Lords and building items, but I think I'd like to have him run amuck just for fun. I was thinking Blood Thorn, Charcoal Shield, Amon Hotep, Pendant of Luck, Amulet of Antimagic, and some type of armor. I'm not overly worried about horrors.
Next: any thoughts on playing Vanheim versus 7-8 impossible opponents on a large map? I was thinking Indies at 9 to slow the AI down, and avoid Ctis and Ermor because they love casting Burden of Time. I usually play with site chance set to 75, and random events on rare.
Caseus
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